Feb 08, 2006, 11:05 AM // 11:05
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#1
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Lvl 20
Now bare with me for a moment, I'm not going to ask for the level cap to go up, don't worry.
Right now with the new expansion going to be 80% aimed to ascended or lvl 20 characters, in most of the gameworld, everyone will be level 20, and you will probably see towns with only level 20's throughout the whole game, which makes the whole idea of showing level 20 rather pointless, since everyone is at the same level anyway.
Now I'm not going to suggest to raise the level cap, that's silly, we all heard it before, but I have two suggestions to help witht he general misconception that level 20 is a low level cap and that it works like traditional rpg's.
First one is to make the skillpoints you get once you go over 20 make it say that you have raised another level. Of course you're not getting any attribute points, so any lvl 20 would be just as strong as a lvl 45 or anything like that, and they're not getting extra hp either, but it would stop people from complaining about the level cap, and be a good substitute for emotes in PvE.
I'm aware it has it's pro's and cons, for example, you could have level 50+ PuG like you have rank 6+ pugs in tombs now, but that shouldn't stop Anet from implementing it in PvE since they haven't tried to stop the elitism in PvP either.
The second suggestion, and my favorite, would be to just get rid of the lvl 20 indicator in front of the professions and name altogether once you reach level 20. Make levels work like this. You get 1/20 all the way up to 20/20 and when you are ascended and have both 15 attribute point quests and you are level 20, the indicator goes away and maybe is replaced with a symbol. Instead of
'20 W/Mo Name Of Character' you'd get:
'*W/Mo Name Of Character'
The symbol could also change like a sort of medals, when you'd finish all the bonusses or all the titan quests for example, and would also be a decent alternative to emotes for pve.
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Feb 08, 2006, 11:11 AM // 11:11
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#2
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Hell yes! I'd love some type of medals. I'm a PVE only player, and there's no *real* reward I get from it, like Fame in PVP.
/signed
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Feb 08, 2006, 01:12 PM // 13:12
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#3
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Academy Page
Join Date: Aug 2005
Location: Canada
Guild: Mystic Masters of Gaia
Profession: Mo/
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It'd definitely give some players an incentive to do Mission+Bonus, and actually complete ALL quests!
When I first started playing, getting a group for mission+bonus was no problem at all. Now, when I help guildies out to complete the missions and bonuses, many players seem to refuse to do the bonus because it's "a waste of time" and "they rather do it later".
Which really makes no sense, because wouldn't doing the mission+bonus take less time then doing the mission twice, to achieve the bonus the second time?
Anyway. I like the idea of unlocking ranks or emotes as you complete a certain percentage of PVE. My monk has everything completed, missions/bonuses, and quests... and nothing to show for it. Pretty sad.
And it deters me from doing the same with my other chars. I do what I need to get what I need and I save the extra quests and bonuses to do with guildies when they start new characters. So I got most stuff completed on my other chars too.
If PVP players have a superficial way of showing their achievments, why can't us PVE players?
/signed
Last edited by toramiko; Feb 08, 2006 at 01:15 PM // 13:15..
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Feb 08, 2006, 01:23 PM // 13:23
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#4
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Lexar
Right now with the new expansion going to be 80% aimed to ascended or lvl 20 characters, in most of the gameworld, everyone will be level 20, and you will probably see towns with only level 20's throughout the whole game, which makes the whole idea of showing level 20 rather pointless, since everyone is at the same level anyway.
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Where did you get this information ? I dont recall reading anywhere that the expansion is going to be geared towards mostly level 20 players. Plus, how is this going to be any different from the way the game is right now ? Most of the population is level 20 in the greater half of the game (i.e post ascension).
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Feb 08, 2006, 01:31 PM // 13:31
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#5
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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/signed
Cool idea!
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Feb 08, 2006, 01:59 PM // 13:59
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#6
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Frost Gate Guardian
Join Date: Sep 2005
Profession: R/
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/Signed
I often play with my PvE character and theese ideas are cool
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Feb 08, 2006, 02:04 PM // 14:04
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#7
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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I like this idea, I'don't have a high rank, cause I like PvE more. This would be so great for me. People can see then that I'm not some noob (most of the times they have to check my armor for that ). I have almost all the gold and green weapons for every magic, stuff like that. I finished the game with serveral characs bla bla bla... I still do missions I finished just because I like them. I just love Thunderhead Keep.
"I'm not a noob, I just like to play PvE..!"
So...
/singed
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Feb 08, 2006, 02:10 PM // 14:10
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#8
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Quote:
Where did you get this information ? I dont recall reading anywhere that the expansion is going to be geared towards mostly level 20 players.
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I remember reading it somewhere in an interview or something, I'll try and look it up, but like you said, it's like this already anyway.
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Feb 08, 2006, 02:22 PM // 14:22
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Location: Currently vacationing in reality....
Guild: Sith Jedi [SJ]
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Great ideas! I really only play pve and think it would be cool to have some way of showing our accomplishments like pvp gets.
/signed
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Feb 08, 2006, 03:14 PM // 15:14
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#10
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Forge Runner
Join Date: Jun 2005
Location: http://tinyurl.com/4g5ueb8
Guild: Put the peanut in the peanut hole!
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/signed
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Feb 08, 2006, 03:16 PM // 15:16
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#11
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Underworld Spelunker
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[QUOTE=fallot]Where did you get this information ?QUOTE]
h
Quote:
from GW
Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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this good enough?
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Feb 08, 2006, 03:43 PM // 15:43
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#12
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Ascalonian Squire
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/signed
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Feb 08, 2006, 03:53 PM // 15:53
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#13
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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I'm in.
Remove the "Level 20" label all together.
Its rather pointless when everyone is already level 20.
The 1/20 till 20/20 is one way of putting it.
Anyway,
Maximum base health: 480
Base energy: 20
Maximum attribute points: 200
These 3 figures should not be changed, ever.
Until ANET decides otherwise.
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Feb 08, 2006, 04:11 PM // 16:11
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by Lexar
I'm aware it has it's pro's and cons, for example, you could have level 50+ PuG like you have rank 6+ pugs in tombs now, but that shouldn't stop Anet from implementing it in PvE since they haven't tried to stop the elitism in PvP either.
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There is a big difference between being unable to stop elitism and promoting it. I think the con of your suggestion could be detrimental and would rather the suggested system not be implemented.
If you want to know how "experienced" your potential PUG mates are... ask them what skills they plan on using and why they chose those skills.
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Feb 08, 2006, 04:41 PM // 16:41
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#15
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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You can always ask ppl a random skill and then what it does. It's a good indication for the "pr0ness" ( < new word ^^ ) of ppl.
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Feb 08, 2006, 04:49 PM // 16:49
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#16
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Frost Gate Guardian
Join Date: Jul 2005
Guild: I Dragon I [PAIN]
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The good thing at the start of an rpg is having poor weapons and armor and the excitement when you finally find something better to equip or have the money to buy. Once you have the best stuff and have completed the game, what else can quench the thirst for more? Medals are a great idea, and one of the reasons why I have been hooked on Battlefield 2 recently. Awards for excellent teamplay, number of kills with primary skills, number of kills with secondary, number of heals, etc. Advanced awards which need a number of different criteria to be met in a single mission as well would add that extra level to PvE which is needed by those who openly admit they are just waiting around for Chapter 2 to get here.
/signed with passion
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Feb 08, 2006, 05:05 PM // 17:05
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#17
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Academy Page
Join Date: Jun 2005
Location: Florida
Guild: Forsaken Wanderers
Profession: Mo/W
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/signed
Great idea you have
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Feb 08, 2006, 05:10 PM // 17:10
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#18
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I don't like it at all, for the same reason I don't like fame. If you need that kind of crutch to feel good, I'm sorry for you. It promotes elitism, and I'm not a fan. Besides, who has the most "levels" in PvE? Farmers. Do you really think a farmer is the best player around, or that we should reward farming? Give me a break; I'm on my 10th or so PvE character, I've got two full accounts and have deleted several toons including level 20s over my time in GW. My new character will be predjudiced against, despite that? Great, they'll say "Oh, you're only levl 24, noob," or something? Perfect, great reward for having completed the game many times.
The reward for play should be play, not some silly trinket or bauble you show off. Read The Sneetches. At least they wised up and learned. If you want little things for yourself, that's fine, like the /age function, or the /deaths function - not broadcasting it for everyone, but I am adamantly against the dumb "I've spent more time at this so I deserve something" nonsense. Skill, not time spent, boyo, and there is no real measure of skill in PvE - there just isn't. It certainly isn't farming with a 55 monk, despite all the loot and XP you get.
Last edited by Epinephrine; Feb 08, 2006 at 05:14 PM // 17:14..
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Feb 08, 2006, 06:31 PM // 18:31
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#19
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Yes, I will /sign on getting ride of any indication of level after you get pass lv 20. Sure, it might be confusing to some new player, but it will get pass soon. But not /sign on continuing the level counting. A icon indication or a title indciation of how much exp you have would also be welcome.
On a side note about levels... I always want to see them cap at lv 40...and before I got any flame...by that I mean lv40==lv20 in all things. So if you are lv 10 in the lv40 system, would be same as you are lv 5 in the lv 20 system. This just make leveling "seem" eaiser. Of couse, not likely it will happen....
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Feb 08, 2006, 06:32 PM // 18:32
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#20
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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I've done pretty much everything, heck I even got enough skill points to unlock another secondary. I have several sets of Drok's armor and most green weapons for my professions, all skills, all attributes, all missions and bonuses completed aswell. But for all I know, that level 20 next to me could have nearly no skills, not completed any attribute quests, and be wearing ascalon armour and not even know where the 'ring of fire' is. All you have to do is get to level 20 and battle isle or whatever. Whoo...
I've always though the level cap shouldn't exist, just that after level 20, nothing new happens except for a new skill point and the showing that you gained the 15k xp for the skill point is all. Maybe set up 4 badges that you can have on your cap neck or wear as a necklace that show All quests, all missions, all bonuses, and all skills. And then maybe give us an emote once we've unlocked all the skills from a class. That way us PVErs can do /mesmer, /monk, /necromancer, /warrior, /ranger, or /elementalist and have something come out to show their progress on how many skills they've unlocked from each class.
Then finally add a '/signed' emote.
/signed
Last edited by Kai Nui; Feb 08, 2006 at 06:37 PM // 18:37..
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